AI Insights · Timothy · January 2022
Top 5 Stickman Games in Oceania Q4 2021: Unified Platform Performance
In Q4 2021, the leading Stickman games in Oceania showcased varied trends in downloads, revenue, and active users, with Stickman Hook and Stick War: Legacy standing out in particular.
In the fourth quarter of 2021, the performance of the top 5 Stickman games in Oceania on a unified platform (iOS and Android) exhibited notable trends in downloads, revenue, and active user metrics, according to Sensor Tower data. Here’s a closer look at each game’s performance:
Stickman Hook saw a significant increase in weekly active users, rising from approximately 26.9K in late September to nearly 37K by the end of December. Weekly downloads also showed an upward trend, peaking at around 9.8K in the last week of December. Revenue followed a similar pattern, with a high of $271 in the week of December 20.
Stick War: Legacy maintained a steady weekly active user base, fluctuating between 8.5K and 10.1K throughout the quarter. Weekly downloads were relatively stable, with a peak of 3.3K in early November. Revenue showed consistent growth, culminating in $2.5K in the final week of December.
Supreme Duelist had a steady increase in weekly active users, reaching over 20.9K by the end of the quarter. Downloads also saw a gradual rise, with a notable peak of 2.6K in the last week of December. Revenue remained minimal, with the highest weekly figure being $14 in early November.
Stick Red boy and Blue girl experienced a decline in both weekly downloads and active users towards the end of the quarter. Downloads decreased from 3.9K in late September to just over 1K in late December, while active users dropped from 5.8K to 2.3K in the same period. Revenue remained low, peaking at $7 in early November.
Draw Hero 3D: Fun Puzzle Games had fluctuating weekly downloads, with a high of nearly 2.1K in late September and over 1.4K in late December. Active users showed a slight decline, ending the quarter at around 2.8K. The game generated minimal revenue, with a peak of $3 in late November.
For more insights into the performance of these games and other apps, visit Sensor Tower.